

However, they can only be used during the game’s multiplayer mode.
#Shadow blade operator how to#
Related: What is Lethal Equipment in CoD Mobile and How to Use it What are Operator Skills in COD Mobile?Īn Operator Skill is a special ability in COD Mobile that enhance a player’s performance. To help you complete missions, the shooter offers a multitude of options you can use to your benefit. Operator Skills are just one of these, so keep reading to find out what Operator Skills are in COD: Mobile. This is all thanks to its gameplay filled with various weapons, gear, and vivid graphics. You must follow the rules for those weapon keywords, not the rules for spell attack keywords, and use your melee attack roll modifier (dex for finesse as appropriate) for this attack.Call of Duty: Mobile has become one of the most popular shooter games on mobile. Therefore, to address your point on using spell casting ability and proficiency bonus, that is also an incorrect ruling based on the rules text. Instead it explicitly says that it counts as a proficient weapon with the finesse, light, & thrown properties. Shadow Blade does not use the words "spell attack" or "spellcasting ability". It's true that "spells only do what they say they do".

The spell conjures, explicitly, a weapon, but makes no specific exception to the general rule, so the normal logic for attack and damage rolls is used. Weapons that have the finesse or thrown property break this rule. The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. When attacking with a weapon, you add your ability modifier - the same modifier used for the attack roll - to the damage. From Player's Handbook, page 196, "Damage Rolls": The general rule is that, when attacking with a melee weapon, the character can add their Strength modifier (or optionally Dexterity modifier, for Finesse weapons) to damage rolls. You must use the same modifier for both rolls. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). It counts as a simple melee weapon with which you are proficient. This magic sword lasts until the spell ends. You weave together threads of shadow to create a sword of solidified gloom in your hand. Was it the intent of this spell to deal 2d8 or 2d8+dex on a hit?įor those who want to know: my GM let me use my spell casting ability + PB for attack rolls. My contention is that the spell says I should be able to add my dexterity to damage rolls since it is a finesse weapon. Tonight I brought out my shadow blade and my GM ruled that I didn't get to add any extra damage to my shadow blade from my dexterity, because spells only do what they say they do, which is fine and I rolled with it.
